Making Things Interactive

March 27, 2008

State machine

Filed under: 8: State Machine,Lea — tovelet @ 1:42 pm

I am not very good at this game, actually.

/*
A blinky light game. Once a player has decided to “participate,”
the LED’s blink in turn. If a player hits the button that corresponds
to the currently lit LED, they gain a point, and the lights cycle slightly
faster. They can exit the game at any time, and the score and speed
reset for the next player.
*/

int ledOne = 4;
int ledTwo = 7;
int buttonOne = 2;
int buttonTwo = 8;
int participate = 9;
int delayTime = 200;
int answer = 0; //”right” or “wrong” for any given round
int score = 0; //score tally, reset at the beginning of the game
int playPrint = 1; //should it print “Will you play?”

const int sAttract = 0;
const int sQuestion = 1;
const int sIncorrect = 2;
const int sCorrect = 3;

int state = 0;

void setup ()
{
pinMode(ledOne, OUTPUT);
pinMode(ledTwo, OUTPUT);
pinMode(buttonOne, INPUT);
pinMode(buttonTwo, INPUT);
pinMode(participate, INPUT);
Serial.begin(9600);
}

void loop ()
{
switch (state)
{
case sAttract: //state is attract
digitalWrite (ledOne, LOW); //reset LEDs to off
digitalWrite (ledTwo, LOW);
if (playPrint == 1)
{Serial.println(“Will you play?”);}
score = 0; //reset score
delayTime = 200; //reset delayTime
if (digitalRead(participate)==HIGH)
{state = sQuestion;}
playPrint = 0; //only print it once
break;

case sQuestion: //state is question:
Serial.println(“Push the lit button.”);
Serial.println();
if (digitalRead(participate)==LOW) //check if participate is off
{
state = sAttract;
playPrint = 1;
}
answer = cycleLed(); //run the cycling lights, return correct or incorrect
score = score + answer; //tally score
if (answer == 0)
{state = sIncorrect;}
if (answer == 1)
{state = sCorrect;}
break;

case sIncorrect: //state is incorrect:
Serial.println(“Wrong.”);
Serial.println(“Your score is:”);
Serial.println(score); //print score
Serial.println();
delay (500);
if (digitalRead(participate)==LOW) //check if participate is off
{state = sAttract;
playPrint = 1;}
else
{state = sQuestion;} //return to question state
break;

case sCorrect: //state is correct:
Serial.println(“Correct!”);
Serial.println(“Your score is:”);
Serial.println(score);
Serial.println();
delay (500);
delayTime = (delayTime – (delayTime/(100-score))); //cycle lights faster next time
if (delayTime <= 50) {delayTime = 50;} //do not make it too hard if (digitalRead(participate)==LOW) {state = sAttract; playPrint = 1;} else {state = sQuestion;} break; default: Serial.println ("error"); //this shouldn't happen state = sAttract; playPrint = 1; break; } } int cycleLed () { while (true) { for (int i=0; i<=delayTime; i++) { digitalWrite(ledOne, HIGH); //ledOne is on digitalWrite(ledTwo, LOW); if (digitalRead(participate)==LOW) //make sure participate is high {state = sAttract; playPrint = 1; return (0);} if (digitalRead(buttonOne)==HIGH) {return (1);} //so if buttonOne is pressed, correct if (digitalRead(buttonTwo)==HIGH) {return (0);} //and if button Two is pressed, incorrect delay(1); } for (int i=0; i<=delayTime; i++) { digitalWrite(ledOne, LOW); //inverse of the other one digitalWrite(ledTwo, HIGH); if (digitalRead(participate)==LOW) {state = sAttract; playPrint = 1; return (0);} if (digitalRead(buttonOne)==HIGH) {return (0);} if (digitalRead(buttonTwo)==HIGH) {return (1);} delay(1); } } } [/sourcecode]

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